Changes to Warcry Skills in Path of Exile: Harvest

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Warcries have been in a strange place since their inception in the Path of Exile. Their support buffs are lackluster most of the time, excluding Rallying Cry, so harvest league will introduce some major changes to Warcries. This article introduces the details, changes, and some new skills of Warcry in Path of Exile: Harvest.

 

What Function Warcry Fulfills?

 

The new league will introduce some major changes to Warcries. Now, Warcries scale off enemy power rather than numbers. This means Warcries should be much stronger in most cases.

 

Greater support for Warcries has been added to the Passive Skill Tree in the form of new and changed clusters, and even a new keystone.

 

Warcries no longer share a cooldown by default. All Warcries now have a base use time of 0.8sec, and their effects tend to linger for a greater duration. Their base cooldowns are also now longer.

 

Each Warcry is enhanced by the proximity of enemies, and for some warcries, allies, or corpses too. This is measured as 'Power', with Normal enemies providing 1 Power, Magic enemies providing 2, Rare enemies providing 10, Unique enemies providing 20, and players providing 5. All Warcries also taunt enemies in range.

 

Warcries all now cause a certain number of attacks to become Exerted after the Warcry is used (except Enduring Cry and General's Cry, however, the attacks done by the General's Cry Mirage Warriors are Exerted). Exerted attacks are enhanced in different ways depending on the Warcry. Your Exerted Attacks can benefit from the effects of multiple Warcries if the type of attack is valid.

 

How Warcries Work?

 

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Warcries by default are active skills that provide situational benefits to players, they have a cast time, cooldown, mana cost, and works great against larger groups of enemies rather than a single target. These small problems can be solved with investment in Warcries.

 

The reworked "War Bringer" in Berserker ascendancy gives huge damage buffs, allowing us to save points in the passive skill tree and use them for Warcry nodes. We end up with a couple of extra buttons to press and hold while playing, that gives you so many benefits.

 

With the new "Seismic Cry" introduced in 3.11 Harvest Expansion, we get more damage and a better chance to stun enemies for the next 4 attacks. If we lower the cooldown of Warcry to almost 2 seconds and keep our attack speed around 2 attacks per second, then we will have 100% uptime for Exert attacks, which have even bigger multipliers from Berseker tree.

 

We don't have to keep cooldowns and attack speed exactly at 2 seconds, as the Path of Exile involves a lot of movement between packs and away from boss AOEs. Remember we always consume rage when it goes higher than 25, so without Multistrike we will be much slower than intended.

 

We can also link Warcries with a second wind, for faster cooldown, and one extra use per cooldown, which can make all the difference.

 

Using the typical Enduring cry can be used for Endurance charges, damage reduction, and burst life regeneration when needed. We can make warcries instant and alternate between them, or keep cooldown times separate and spam both of them.

 

Warcry Skills

 

In Path of Exile: Harvest, adding four new Warcry skills, one new support, and are reworking three existing ones. Warcries now scale based on the power of nearby enemies rather than the quantity. Many Warcries also exert your attacks, increasing their power for a number of attacks.

 

• Enduring Cry

 

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Enduring Cry received a relatively minimal rework but we wanted to see if we could improve various aspects of this skill while we were reworking the others.

 

• Intimidating Cry

 

Intimidating Cry was previously only obtainable through a unique item. In addition to it now being available as a skill gem, it has undergone a full rework to be a lot more punchy and exciting.

 

• Ancestral Cry

 

Ancestral Cry is a new Warcry which was designed to work well specifically with strike skills. It causes your next few strikes to also target nearby enemies, similar to the Ancestral Call support.

 

• Seismic Cry

 

The new warcry skill Seismic Cry produces a shockwave that pushes enemies back for a short distance and taunts them to attack the user. It also grants a buff that will make stunning enemies easier and causes your next few Slam attacks to be exerted. These exerted attacks will deal more damage and increased AoE than normal attacks, and will also become more powerful with each successive attack.

 

• Rallying Cry

 

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A Warcry skill that received reworking is Rallying Cry. The skill will no longer regenerate mana, but now grants a percentage of your weapon damage to each of your allies based on the power of nearby enemies. It will also cause your next few attacks to become exerted, granting increased damage based on the number of nearby allies.

 

• Infernal Cry

 

Infernal Cry was previously known as Abyssal Cry and has received a full rework. GGG aims to keep its old features while providing some new exciting ones to refresh its appeal.

 

• General's Cry

 

General's Cry is an intense new Warcry that has been designed to be very open-ended in how it can be used. It's a Skill/Support hybrid that melee attack skills can be linked to. This Warcry summons ghostly mirage warriors from corpses near you. These ghosts use one of the linked skills once before dissipating.

 

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